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  • Tips for completing the game Sid Meier's Civilization IV. Terrain improvements

  • Terrain improvements

    You should improve the landscape around your cities as quickly as possible - each improvement gives significant benefits to the city in which it is located. You should not create too many additional improvements - the only functionality that you intend to use.

    This is done by creating workers in your cities and giving them proper orders. As a rule, I propose to put one worker for one city - this should be enough, except for specific situations, such as the restoration of improvements looted during the war, or after the invention of important technologies that give new concrete and important improvements (for example, a railway or a logging factory).

    On medium complexity, if you don't want to manage all the workers, it is recommended to automate them. Before doing this, I strongly recommend disabling the option that allows them to modify existing improvements.

    Residents of the city

    In general, the more residents of the city, the better. Every citizen gives him the opportunity to get him to work in the next section of the city or hire the next specialist, so the number of citizens is closely related to your global production, cultural, financial and research potential.

    However, you should avoid uncontrolled growth of cities - too many new people in a short time makes some of them unhappy, because you do not have the means to maintain order in the city.

    The following factors determine the maximum number of city residents:

    Food production;

    buildings - Aqueduct and Hospital strengthen health; Forge, Coal Plant or Factory reduce it;

    landscape - forest and fresh water help, floodplains and jungles - cause harm;

    Global availability of food resources - the health bonus is vital. Each gives + 1 health, and with the correct construction +2;

    Technological advances - genetics and future technologies that increase health by +3 and +1, respectively.

    The impact of technology on food production is a little more complicated:

    Bureaucracy allows you to build farms without fresh water next to another farm;

    Biology gives +1 food from farms and allows you to build farms even without fresh water and an adjacent farm;

    Citizens of state property give +1 Food from Watermills and a Workshop.

    As you can see, most of these factors are directly related to the location of the city, but there are also important global factors that can help a lot - but only if the city has the appropriate area.

    Happiness Factors:

    Temples - everyone gives +1 happy;

    Religion - after you choose the state religion, in every city where there are supporters of this particular faith, you will get +1 lucky (and +2 cultures, which is usually also very important);

    Culture. Buildings such as the Colosseum or Theater Culture, created with the help of your global settings (more on this in the chapter Money), significantly improve the happiness of citizens;

    Luxury resources - everyone gives +1 happy, and with proper construction gives another +1. Play the best casino games online at https://www.supercat-casino.com . Enjoy top-notch slots, table games and more. Get your welcome bonus and start playing now!
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